Ariel Bibeau

arielbibeau@gmail.com

UX design   ·   Game design   ·   Concepting   ·   Prototyping

Google I/O 2022

Part puzzle, part music generator, the 2022 I/O Save-the-Date experience draws connections between rhythm and computation. We embedded a series of binary-based puzzles in an open-ended musical playground.

Unsolved dashboard

The game is rooted in Euclidean rhythms. Initially a solution for precisely dividing time, when Euclidean principles are applied to music, they produce familiar yet unexpected rhythms and syncopations. And because they can be represented as binary sequences, they make a great foundation for a developer-focused puzzle.

Prototype of euclidean rhythms

Gameplay

 

At the core of the experience are four knotted loops with cryptic clues that players use to encode rhythms. Once solved and combined, they form the "solution," a song made up of the binary sequences.

 

To untangle a loop, players need to correctly decode a series of clues which produces a binary string. Though the clues are visual at first glance, the most important information is hidden in the SVG markup of the images.

All eleven puzzles in the browser

Designing for all

 

The game uses the inherent accessibility and transparency of the web to offer additional layers of insight to players utilizing tools like alt text, keyboard navigation, and the console.

Updating rhythms with the UI or console

My role & process

 

I worked on the puzzle from foundational conceptual research all the way through launch. We pitched seven puzzle concepts and I designed three completely unique interfaces for the chosen direction.

 

Once our parters at Google made their selections, I worked closely with our creative technologist, writer, and Google’s sound designer to craft the full visual and auditory experience—from the game interface, to console logs, to cryptic social posts.

Collaborators

Developer Marketing team at Google, Brand and Events teams at Google, Left Field Labs engineers and producers, mutli-disciplinary Instrument team

Responsibilities

UX design, puzzle mechanics, dashboard structure, interaction model, visual system prototyping

Duration

3 months

Role

Interaction designer

Ariel Bibeau © 2025

Made in Figma Sites

arielbibeau@gmail.com

LinkedIn

Ariel Bibeau

arielbibeau@gmail.com

UX design   ·   Game design   ·   Concepting   ·   Prototyping

Google I/O 2022

Part puzzle, part music generator, the 2022 I/O Save-the-Date experience draws connections between rhythm and computation. We embedded a series of binary-based puzzles in an open-ended musical playground.

Unsolved dashboard

The game is rooted in Euclidean rhythms. Initially a solution for precisely dividing time, when Euclidean principles are applied to music, they produce familiar yet unexpected rhythms and syncopations. And because they can be represented as binary sequences, they make a great foundation for a developer-focused puzzle.

Prototype of euclidean rhythms

Gameplay

 

At the core of the experience are four knotted loops with cryptic clues that players use to encode rhythms. Once solved and combined, they form the "solution," a song made up of the binary sequences.

 

To untangle a loop, players need to correctly decode a series of clues which produces a binary string. Though the clues are visual at first glance, the most important information is hidden in the SVG markup of the images.

All eleven puzzles in the browser

Designing for all

 

The game uses the inherent accessibility and transparency of the web to offer additional layers of insight to players utilizing tools like alt text, keyboard navigation, and the console.

Updating rhythms with the UI or console

My role & process

 

I worked on the puzzle from foundational conceptual research all the way through launch. We pitched seven puzzle concepts and I designed three completely unique interfaces for the chosen direction.

 

Once our parters at Google made their selections, I worked closely with our creative technologist, writer, and Google’s sound designer to craft the full visual and auditory experience—from the game interface, to console logs, to cryptic social posts.

Collaborators

Developer Marketing team at Google, Brand and Events teams at Google, Left Field Labs engineers and producers, mutli-disciplinary Instrument team

Responsibilities

UX design, puzzle mechanics, dashboard structure, interaction model, visual system prototyping

Duration

3 months

Role

Interaction designer

Ariel Bibeau © 2025

Made in Figma Sites

arielbibeau@gmail.com

LinkedIn

Ariel Bibeau

arielbibeau@gmail.com

UX design   ·   Game design   ·   Concepting   ·   Prototyping

Google I/O 2022

Part puzzle, part music generator, the 2022 I/O Save-the-Date experience draws connections between rhythm and computation. We embedded a series of binary-based puzzles in an open-ended musical playground.

Unsolved dashboard

The game is rooted in Euclidean rhythms. Initially a solution for precisely dividing time, when Euclidean principles are applied to music, they produce familiar yet unexpected rhythms and syncopations. And because they can be represented as binary sequences, they make a great foundation for a developer-focused puzzle.

Prototype of euclidean rhythms

Gameplay

 

At the core of the experience are four knotted loops with cryptic clues that players use to encode rhythms. Once solved and combined, they form the "solution," a song made up of the binary sequences.

 

To untangle a loop, players need to correctly decode a series of clues which produces a binary string. Though the clues are visual at first glance, the most important information is hidden in the SVG markup of the images.

All eleven puzzles in the browser

Designing for all

 

The game uses the inherent accessibility and transparency of the web to offer additional layers of insight to players utilizing tools like alt text, keyboard navigation, and the console.

Updating rhythms with the UI or console

My role & process

 

I worked on the puzzle from foundational conceptual research all the way through launch. We pitched seven puzzle concepts and I designed three completely unique interfaces for the chosen direction.

 

Once our parters at Google made their selections, I worked closely with our creative technologist, writer, and Google’s sound designer to craft the full visual and auditory experience—from the game interface, to console logs, to cryptic social posts.

Collaborators

Developer Marketing team at Google, Brand and Events teams at Google, Left Field Labs engineers and producers, mutli-disciplinary Instrument team

Responsibilities

UX design, puzzle mechanics, dashboard structure, interaction model, visual system prototyping

Duration

3 months

Role

Interaction designer

Ariel Bibeau © 2025

Made in Figma Sites

arielbibeau@gmail.com

LinkedIn